$PSDocId: Document Release 1.0 for Runtime Library Release 3.6$ 1996.02.08 texture pattern animation Copyright (C) 1996, Sony Computer Entertainment All right reserved This sample program uses movie image as a 16bit mode texture pattern. This program does not need whole 1 frame image buffer in the main memory. Animation is executed followin functions in "cdadd.c": animInit(); animPoll(); animPoll() consumes long CPU time because it calls DecDCTvlc() in it. Therefore it can not be called in the callbacks such as VSyncCallback(). To assure to execute LoadImage immediately, the background drawing process is interrupted by BreakDraw(). But BreakDraw() is effective only for background DrawOTag() (and its higher function GsDrawOt()). Therefore please be careful if you use other LoadImage() in the background. See following files for detail description: doc/jp/format/pmd.txt doc/jp/press/{abstract,function}.txt doc/jp/cd/{abstract,function}.txt See following sample code for similar operations: sample/graphics/pmd sample/cd/movie sample/cd/str3d