Hi there fellow station coders... Here is a SHADY bit of source code to subdivide your polygons, it comes in handy when your polys get big and are distorting / disappearing. The reason I`ve uploaded this is because I tried using 'SubPol3' and 'SubPol4' in libgte.lib and they are very very slow... :) Examine the C code closely and I`m sure you'll find it easy to implement into your own code. I coded this routine a while back for the game 'ShellShock', this version was slotted into 'BLAM' in a matter of minutes. >Has anyone managed to subdivide the RGB values properly on a GT3 or >GT4? This code will only subdivide the RGB values correctly if red, >green and blue are all the same... any ideas? EMAIL please... GT3 & GT4 Bug Fixed by Morten Ofstad @ SCEE. If you find this demo useful or have any questions email me... Derek Leigh-Gilchrist / Core Design. del@nlights.demon.co.uk files related to this demo... IFF